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ANARCHY 0.1

Hey friends!

ANARCHY's first public build has just been released! πŸŽ‰

As an early-access build, there's inevitably a couple of "ifs" and "buts" attached. And since I love nothing more than being on the same page as you, I wanted to accompany this release with a couple of clarifications regarding scope and features.

ExcommunicAtion

This is ANARCHY's introduction and should automatically launch once you hit "PLAY" for the first time. I won't spend too many words on it here, because I believe this one's mostly able to speak for itself. There are, however, two or three things I'll mention in regards to core features down below.

ParAdise (Prototype)

A very early version of ANARCHY's prologue in its current state. Please see this mostly as a technical showcase, without any aspiration to resemble the final product. In fact, I've been struggling on whether to include this at all. However, I definitely wanted to show you where the road is going, and would be incredibly delighted if you could weigh in with any thoughts and takes you might have.

Stats and stuff

At the end of ExcommunicAtion, your progress will be recorded and synced via Steam Stats. This means that it's persistent across all devices and versions as well. In other words: Unless something goes wrong, you won't have to replay the intro again. Either way, please do get in touch with me if this particular piece of content remains inaccessible to you.

Dialogue

In some cases dialogue bubbles place themselves on the edge of the screen. If that should happen to you, please let me know. In case any meaningful bits of the dialogue get cut off, please use the message log as a temporary workaround.

Input

ANARCHY 0.1 aims to offer full mouse, keyboard and controller support. Unfortunately, with the amount of devices out there, it's impossible to test every configuration. In other words: if you find yourself unable to complete an in-game action, please reach out to me.

Outlook

During September, I'll try to focus on bug-fixing et al. Come October, work on ParAdise will commence. As you can imagine, I can't wait to get underway and build a world together with you. But before we get there, please enjoy everything that's out right now to your hearts content! 😊

To Conclude

0.1 is the product of hundreds of hours of work. Please understand that – at it's core – TRACHI is a one man project. As a result, I both need and appreciate every bit of help I can get. If you'd like to get involved, please do shoot me a message either via Steam or Discord anytime.

One way or another, I remain your most fervent admirer. And – from the bottom of my heart – wish you the very best! πŸ€—

much love
nory

ExcommunicAtion

Hey friendos!

We're cruising with increasing excitement towards August 28th.

Four years ago, TRACHI – AUTONOMY was released to the public for the very first time. In other words:

TRACHI's birthday is coming up! πŸ₯³

If you've been reading the previous post, you're already aware of last year's event. If not, don't worry! Because I'm here to provide exactly that kind of context to you.

Remember 2022? I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.

Rules of narrative

InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.

Structurally

I wanted to apply a similar scope to this year's 2808. To deliver a short and straight-forward experience presenting the current state of development. And of course – add a whole new page to the TRACHI saga.

New frontiers

If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.

2023

Next Monday, TRACHI – ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but also– most importantly – the game's full introduction.

ExcommunicAtion

Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.

I won't dwell on it

But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.

Hop, skip and a jump

If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most – if not all – events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.

Speaking of..

Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You might recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.

In other words

We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.

To conclude

As always, I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.

Two days from now

The clock strikes ANARCHY. Going forward, it's your story as much as it's mine. Because of that, and many many other reasons, I can only encourage you to share whatever impressions, concerns and wishes you have.

For the next 3 years, I'll be right here. Making the best version of TRACHI – together with you! 😊

Until then and beyond – with deep admiration from your most passionate fan –

much love
nory

ExcommunicAtion

Hey friendos!

We're cruising with increasing excitement towards August 28th.

To celebrate TRACHI's fourth birthday, I wanted to present my favorite version of you with a little peck on the cheek. 😏

But before we get into that, let's do a tiny itsy bit of context, first!

Remember 2022? I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.

Rules of narrative

InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.

Structurally

I wanted to apply a similar scope to this year's celebration. To deliver a short and straight-forward experience presenting the current state of development. And of course – add a whole new page to the TRACHI saga.

New frontiers

If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.

2023

Next Monday, TRACHI – ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but also– most importantly – the game's introduction.

ExcommunicAtion

Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.

I won't dwell on it

But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.

Hop, skip and a jump

If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most – if not all – events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.

Speaking of..

Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You'll probably recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.

In other words

We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.

To conclude

I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.

Three days from now, the clock strikes ANARCHY. I hope to see as many of you as possible over there. Contrary to the characters, you can be in two places at once. Really, you should try it! I'm doing it all the time.

Almost four years later. And I'm still all over the place. πŸ₯΄

Until next time, honey boos! πŸ€—

much love
nory

https://store.steampowered.com/app/2169000

P.S.: 😘