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Marche (Preview)

Hey friends and family πŸ‘‹

We gather again just in time for a little preview of ANARCHY's next monthly update.

Point 1.3

The name Marche implies: This patch will be all about movement. Features so far include a multi-stage Fragment going way into the past, more main story quests, patrolling NPCs, a Knockback ability, and – of course – a bunch of variAtions!

ImmigrAtion 🧳

AUTONOMY-friends recognize the place. In 1913, Lorna, her sister and a close friend of the family are about to start a new life. And we'll be right there! We'll get to witness them settle and adapt to a space they'll call home for the next 5-6 years. You can imagine that there's a lot of excitement, but a fair share of anxiety too.

Introduction

The entire segment will eventually become part of ParAdise's intro. We'll kick our journey off in familiar places and subsequently tear down the world's tapestry bit by bit. Large parts of it are still conceptual, but I think you can see big efforts to bridge Old and New-World content.

Argonautica

Speaking of new worlds: ParAdise's main quest received a bit of love. Previously, players could go north after a short conversation with Ganymede. A semi-friendly NPC now prevents her from progressing in that direction unless she can deliver proof of her identity. Thankfully, there's a special fragment that holds a special item – and Lorna's name is written all over it! πŸ’³

Locomotion

Grabbing Lorna's service card will be the first real roadblock of the game. The enemies surrounding the Fragment might just eat you alive at level 1. However, certain encounters can also be avoided. Some of the Field Impostors responsible for triggering battles now actively patrol their corresponding areas, giving you the opportunity to sneak by.

Manipulation βœ‹

In regards to actual battles, there's a bunch of new abilities. One of them goes by the name Knockback. The ability itself consists of two primary elements. First, the attacker tries to push the primary target away by one tile. If the destination is empty, the target is relocated. If the destination is occupied or blocked, the target stays where it is and both entities take 150% of the attacker's ATK as damage.

Return of the πŸ‘‘

Experimental abilities are ideally prototyped in a safe environment. And since I was planning on reintroducing a very important character anyway – I wanted to give you a little peek at something cool. It's a while off, but there's definite plans to celebrate 0.2 next February by adding an extra chapter to ExcommunicAtion. In ExtrapolAtion, you'll get to join team ATLAS and teach both Ganymede and Daph a couple of good reasons not to play with fire. πŸ”₯

Quid pro Quo

Last but not least, 0.1.3 also comes with a special variAtion for players that completed 0.1.2's challenge. There will probably be another temporary achievement – at least until the Steam Inventory System is fully hooked in. As for the variAtion itself: I'm still bouncing between a couple of candidates. Here's one of them:

Subject #801e1e

From September 1923 to October 1926, Ganymede was interned at one of Ionia's many black-sites. Under the guise of a busy hospital, the Wenger Asylum is a place where agents with questionable motives get debriefed. Thankfully, Ganymede loves nothing more than giving you the answers you want to hear.

Conclusion

All in all, Marche will be a bit smaller than its predecessor due to special day-job commitments this month. The good news is: Everything you see here is already live on the public beta branch. Starting November 18th, I'll take a little vacation and fully throw myself into development until release. This gives me more than a week to clean up 0.1.3 and mayhaps even include a feature or two originally planned for 0.1.4.

Either way – I'll get back to you at the latest with a little overview of 0.1.3 – Marche once it's released on November 28th. 😊

Until then, I hope you have a great couple of weeks. πŸ₯°

much love
nory

Encore

Howdy-ho, friends! πŸ€—

At long last, ANARCHY's second update is finally here. There's so much to cover – and so little time.

Let's jump in!

Development of 0.1.2 revolved around three primary goals: Implementing the first set of InvAsion scenes, reworking ExcommunicAtion's Phase 4 and adding mountains of content to ParAdise. I'm very proud to announce all three milestones were met!πŸŽ‰ In addition, there's general UI improvements alongside a prototype for cosmetic VariAtions, topped off by a new patch-wide challenge.

Top to Bottom

The first thing you'll notice is that there's two newachievements. One of them – eerily similar to the picture above – sports the faces of Icarus and Ganymede. There's a story between these two. And I think it's time for us to admit we know how it went. For the duration of this patch, I'd love to see people recreate this particular scene. πŸ‘€

Method

In a continued effort to polish ExcommunicAtion, Phase 4 underwent a slight rework. Going forward, Ariadne will do her best to set you up. All her efforts go into a devastating arena-wide spell that reduces the HP of all targets to 1. Afterwards, the stage is yours.

Tact

On a related note, all stats have been carefully readjusted for each individual phase. Attacks feel a lot more deadly and the phases themselves flow a bit quicker. Naturally, this also has an effect on ParAdise. Enemies generally live longer, but Equipment makes a much bigger difference now.

LiberAtion

To kickstart Lorna's adventures, she'll now receive a weapon through a little event just a couple of steps away from the initial spawning point. And since Lorna's story is all about taking matters into her own hands, she now gets to wield a very special axe. πŸͺ“

Goblins

In addition to an overall stats and loot table reworks, a tribe of Goblins intend to cause big trouble in little ParAdise. They're not all too clever, yet. But word on the street is, they'll learn to coordinate, soon. Until then, feel free to hack away at them as much you please. Though be advised that they're already a lot stronger than the other enemies you've faced.

Frontier

The tiles of Paradise's first map have been massively reworked. Hilltops now have their own distinctive color and the ground is in general is much less busy on the eyes. Trees have been repositioned to allow for smoother movement across the map. Next to a lot more props all over the place, the outside parts of a toll-house now overlook the river separating north from south.

Black Market

If you've been looking for a way to spend your Polygons, Ari's got your back! From consumables to starter equipment, she loves nothing more than sorting you out. There's rumors she even temporarily got her hands on some special stuff. πŸ‘€

Ostrakon

Oftentimes in history, we see the past only through little fragments here and there. It's for us to connect these bits and pieces in an effort to make sense of it. Although the old word is lost, it's not forgotten. On the contrary! Like a present, it's waiting to unwrap itself in front you.

Nostalgia

Interacting with Fragments triggers an old world memory. Players get to witness a moment in TRACHI's history, currently represented by a collection of InvAsion scenes. They offer a snapshot of a moment in the character's previous lives. The characters get to remember, and you get to find something out about them. And maybe, you get to keep a little souvenir.

Sometimes things don't go as planned. Sometimes you'd rather be somewhere else. Going forward, you can return to the Start Menu (almost) whenever you please. As a bonus, the chapter selection has also received a slight visual rework.

VariAtion

They say: "Clothes make the man". Does that go for fictional people, too? In ANARCHY, characters are represented as base classes with a whole set of different VariAtions. At the moment, the system itself is mostly used within Fragment Scenes. Though I'd love for you to have additional options for customization, too!

Field Trial

As a thank you to the absolute awesome bunch of people that invested their valuable time to overcome ExcommunicAtion during 0.1.1, a new skin is now available for Daphne. Going forward, I'd like to at least include one VariAtion per patch. These will be tied to a monthly challenge represented by a special achievements.

Vanguard

If you like what you see and haven't completed ExcommunicAtion yet – don't worry! There'll be plenty more opportunities to grab this cosmetic down the line. Beyond potential reruns, there are also plans to couple VariAtions with Steam's Inventory System and thus open the door for trading, buying/selling on the market and/or purchase the item as a DLC.

Conclusion

As you can see, there's tons of elements going into ANARCHY. It's my responsibility to not only work on these segments, but also tie them together in a meaningful way. Your presence helps me to discern essential features from flavor stuff – and serves as a continuous encouragement for me to keep going.

As such, I'd like to – once again – thank you so much for all the support! 😊

I hope you'll enjoy this update as another big leap forward to transform the world of TRACHI into a video game. I'll be back soon to talk more about the next milestone – henceforth known as ANARCHY 0.1.3 (MarchΓ©). In the meantime, here's to you having a great couple of weeks! 🍻

Big hugs and kissies! πŸ₯°

much love
nory

Vanguard

Hey non-fictional friends! πŸ‘‹

As promised, here's more info on ANARCHY 0.1.2 (Encore). We're dangerously close to release – a perfect chance for a little heads-up, a gentle reminder and a couple of deets!

Let's do exactly that!

The final development stretch is going exceedingly well. As of Thursday, we're feature complete. Highlights include the first set of InvAsion scenes, a rework of ExcommunicAtion's Phase 4 – and a record-shattering amount of additions to ParAdise.

I'll squeeze in bit of extra QA this weekend to make sure it's all nice and pretty for you. Which means it's time for me to commit myself. 😳

October 23rd πŸ“…

Next Monday, ANARCHY 0.1.2 goes live. I'll cover the features in a separate post published alongside the update. We'll also have an in-depth look at it during this Sunday's devlog.

Needless to say, I'm stoked! This update is the first step towards bridging AUTONOMY and ANARCHY. It feels like coming home to a new place – and what better way to celebrate than to give back to a couple of friends?

Standing Out

Remember the achievement for completing ExcommunicAtion? I mentioned early-bird rewards. There was a lot of back and forth during development, but I'm incredibly proud to announce that there's already a functioning prototype system in place.

VariAtion

Launching 0.1.2 for the very first time runs a check on whether you've completed ExcommunicAtion. If you did, you'll get a new appearance for Daphne. In addition to her default look, you can have her hop into an EnKAD uniform – with different sprites and a matching set of portraits.

Deadline

Chances are, you're already part of the eligible 50%. If not, there's still a good amount of time. Especially considering there's settings allowing you to jump straight into ExcommunicAtion's later phases – and/or skip conversations. But you didn't hear that from me, okay? 😏

Either way, I'll end it here and resume the playtesting grind. Thank you – as always – very much for your valuable time.

Have a great weekend, champs! 😊

much love nory