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AUTONOMY

A decade of Trachi

Hey dudes, since I only recently migrated this game to itch.io, I thought it'd be a good idea to bring you up to speed on a few things. If you are interested in reading previous progress reports, feel free check them out on the game's RMN profile. That being said, let's cover a few cornerstones in the development history of Trachi

Conceptualisation

It's hard to pinpoint a proper starting point, since the idea of creating this particular fictional world is already more than ten years old, and has gone through a lot of different iterations in the meantime. I think it was 2011 when I first started conceptualizing a few places by writing descriptions, drawing maps and the first locations. Back then, the world looked a lot more different in that it was more aligned to a generic fantasy world. Naturally, works such as Lord of the rings, A Song of Ice and Fire, but also Guild Wars and The Witcher series were a big inspiration to me in that regard. I think I wrote between two and three hundred pages trying to carve out the key points and dynamics of the world which didn't have a name yet. In fact, I think to this day one of my biggest struggles is coming up with names that are both unique and recognisable, while also being aesthetically pleasing in regards to their logographic and phonetical form. At some point in the future, I will go more into this, since it's a topic that not only interests me privately, but as a linguist also professionally.

Round two

Alright lads, this is a big one.

As always, though, I'll start with an apology on how I missed last week's report. In addition, I have also not managed to work much on the main game of Trachi, barring a few changes here and there.

The reason for that, is that replaying the prologue made me realize how very much lacking it was in many different respects. Remember how I said that I'd actually remake it at some point after I released the main game? Well, as it turns out, I've changed the schedule again.

Status

Yo,

I've been working on Trachi pretty extensively over the last week. As you might have noticed, I've uploaded a bunch of screenshots recently, since I've finally got around to focus on mapping for a few days straight.

As a result: All the outdoor areas are now done, barring minor cosmetic changes. To put it into perspective: The prologue had around 30 maps. Right now, we're sitting at around 90 for the main game and 120 in total.