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AUTONOMY

The Fury of Hermingrad

BIO

REDACTED was born on the 15th November 1901 in Kenwich. Initiated into the Endo-Kathartic Department (EnKaD) on the 3rd of March 1920, she was henceforth known by her assigned codename, Daphne.

BACKGROUND

A graduate in the field of behavioural psychology, Daphne distinguished herself in her role as a field counsellor during a wide range of domestic assignments.

Her most prominent achievement was the retrieval of an agent during the Hermingrad-Incident in 1922. An enforcer named Leucippus had prematurely liquidated one of his targets, and subsequently went AWOL in order to avoid admonition.

Three days after Daphne's arrival, Leucippus turned himself in and presented a full account of the events.

OPERATION arteria

Her success in Hermingrad subsequently caught the eye of the Secretary for Internal and External State Security, Terrence Prawnfield.

On the 6th of June 1923, Daphne was thus summoned to the offices of the newly amalgamated Ionian Intelligence Secretariat (IIS) to discuss her potential participation in operation arteria, scheduled to take place in August of the same year.

Metamorphosis

Howdy, goodbyes are often the hardest things. Two days ago, I was looking for ways to generate more characters, and stumbled upon the character generator by Stella. Now, I wasn't originally planning on redoing the characters at this specific point. But seeing the results and comparing them with ones from the built in generator kinda left me no choice. The main characters mostly done now. I'll keep tinkering with them until I'm fully satisfied and then move on to the tertiary characters.

Onwards

Greetings,

in the last prog report, I promised to put out more infos on Act 1. And so I shall.

Keep in mind I'm not good at deciding what's a spoiler and what's not. So I will just flag the lot of it as such.

Note

As of today, I've finished the first half of act 1, as far as polishing goes. Barring minor changes.

Tone-wise, Act 1 will continue where the Prologue left off. The story will cover the events of the entire first day with a lot of jumping back and forth. Events shown are taking place days, months or years apart.

Most of the prominent threads from the prologue will be picked up again, some of which are going to play a big role in the developments of the first act. In addition, a heap of new characters are also introduced, especially on the Trachian side of things.

Some sections in Act 1 will once again be played in a party, the main game(s) will however primarily feature a single individual.

Another big change is that whereas the prologue was conceptualised as a journey, Trachi is the destination. As such, it will be a lot more hub-based than its predecessor. My hope is, that Trachi will have a comfy feeling at first, while slowly becoming more and more deranged.

For the first act, about half of the city will be explorable and I'm planning to add a lot of side-stuff. I'm continuously trying to clean needless exposition from the dialogue, which means I can use that material to fluff the world up a bit.

On another note: I started to implement things such as footstep sounds (Yanfly) and lighting (ImaginaryVillain) in a few places. You can see an example of the latter, in the image I'll upload in a sec.

In any case though, doing good progress, I think.

See you soon.