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AUTONOMY

Premortem

Hey  fellas, it's Saturday the 24th July. One week from now, Trachi 1.2 will be released. Since this will probably the biggest update the game has ever received, I want to use this opportunity to take a look  at some of the roadblocks and tough decisions I've had to face during the course of development. I also had a few in-depth talks with some of the testers, recently. On one hand, I received a lot of compliments and encouragements. And while I'm thankful for that, I here want to focus on a the parts of the game that they rightfully pointed out as being flawed. For this reason, I will not only cover game specific stuff, but also talk about general approaches to game design and project management.

An emphasis will be put on heuristic decision making and path dependencies. To illustrate my considerations, I will showcase examples from project T during various stages of development. That being said, let's start of with a comparison.

Release date

*Hey again, work on Act 1 is coming along nicely. All necessary characters have been ported and implemented successfully. And while some of them might have gotten a bit younger in their appearance, it does feel like they've all grown up a little. Concerning *maps, all but two outdoor areas of Act 1 are ready for release. In other words, they feature: - a certain level of detail - a contribution to the narrative - fitting audio backdrop - NPCs, including dialogue

Teaser and Status

Hey Friendos,

it's been a minute since I've posted a proper update on the status of Act. So let me use this one to catch up on a few things.

First of all, the Teaser for Act 1 has been released:

I had a lot of fun experimenting with lighting and footstep sounds, and I'm very excited to implement them properly and retrocactively from now on.

As for the general status of Act 1: All but two important characters have been remade and implemented.

I have also finished the first batch of NPCs today. Right now, I'm sitting at 29, however I expect this will increase to around 50-ish by the end of of it.