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AUTONOMY

ATROPHY: Parousia

20th November, 1923 (I guess)

Hey, feels a bit weird to greet a piece of paper, actually. Guess I'm just relieved that they finally managed to get me a notebook. A few more days and I would have started scribbling on the walls out of desperation. I have to externalize my thoughts, somehow. And I can't talk to any of the people here. No matter what happens - or whatever they do to me - I mustn't tell them. If that means that I'll have to eat my way through hundreds of pages - so be it. I will get through this.

Three years, he said. That's all it takes to bring Ionia down. And boy, do I hope he's right. I'm still trying to pinpoint where I am, exactly. There's a mountain range outside, and the air feels comparably thin. Probably some place in Struma. Greg told me that EnKAD liked to ship rogue agents there. Or maybe they're keeping me close to home. Who knows.

Epilogue

Hey friends,

feels like it's been ages since the last post. TRACHI has been out for almost a week now, but my mind is still fervently trying to come to terms with it. I guess after spending the better part of the last year on it, it's kind of hard for me to let go. However, there's still one milestone to pass before we're there.

The last hurdle

Today is the 18th November. Five more days until the Steam release. On that note, please be so kind and wishlist or follow the game on there, if you don't mind or haven't done so, already. As for me, I've spent the last few days polishing the game, but also implementing and testing the following features: - Auto-Updates - Cloud Saves - Community Hub - Achievements All of these are currently working as intended, from what saw. As always - however - please do let me know if you run into any troubles. Concerning the achievements, I made a bunch of artwork by modifying vector graphics which have been graciously put into the public domain by their creators. Most of these won't carry much weight beyond the scope of the game.

And another one

Hey again!

TRACHI has just been updated with a bunch of fixes, mainly in regards to bugs and typos. I've also adjusted a couple of key scenes, added a few sprites and a bit of NPC dialogue here and there.

And since I forgot write a post for the last update: The first batch of Steam achievements has been fully implemented. So far, I managed to unlock these without any problems. If you do run into any troubles in that regard, please do let me know.

Keep in mind, though, that while achievements can be unlocked already, they might not appear on certain pages until the game gets fully released on November 24th.

In any case, thank you very much for keeping with TRACHI. I'll probably push another build with a few more minor changes sometime during the next couple of days.

Until then, I hope you have an amazing week.

Much love Nory