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ANARCHY

Cheers! πŸ₯‚

Hey handsomes! 😊

It's been ten days since ANARCHY 0.1 came out. So I think it's high time we sit down and have a cute little chat about a couple of things. First and foremost, though:

You guys are killing it! πŸ₯³

In its first week, ANARCHY blasted through AUTONOMY's records – both in regards to distribution and player retention. Don't take my word for it, though! Have a little diagram, instead:

#### Upwards trajectory Be it the new engine, the combat system or any other additions ANARCHY brings to TRACHI – one thing is abundantly clear: The results are all thanks to you! πŸ₯°

So please give yourself a loving pat on the shoulder, whenever you can! In the meantime, I'll try to keep my promise and give you as much insight into development as I can. Speaking of: Let's take a little look at some of the things coming with ANARCHY 0.1.1!

The future

ANARCHY's first patch will include a whole bunch of fixes and QoL elements. Most of these features were already implemented pre-release, but needed a bit more testing. Now that we've got a bit of time on our hands before the next major release, I think it's the perfect chance to roll them out!

Status

In 0.1, the status screen is only available in field mode. Come 0.1.1, it'll also be accessible during encounters. Pressing the info button will then either display the stats of the currently active combatant or the selected target. Most of these stats are currently nonfunctional for ExcommunicAtion, they will however play a big role in ParAdise and on.

Glyphs

All over the game, button prompts will display a glyph of the corresponding input. These dynamically adapt to the device your last input came from – i.e. keyboard or controller. Not only is this great for overall accessibility, but also opens the door to design a UI that utilizes a whole range of input keys.

!Conversation

A new option in the Main Menu can now set a global flag to skip all conversations. If you're gunning to replay ExcommunicAtion for the combat, this option's tailor-made for you. A button for in-conversation skipping is also planned, along with a couple of adjustments both to the message log and auto mode.

Threat

At the moment, AI combatants choose their targets based on proximity. There is however already an implementation to override that. Going forward, I'd like to test these features to generate a more dynamic aggro table and also give both the players and enemies more tools to forcefully redirect attention.

Un Deux Trois

As a first step, Phase 3 of ExcommunicAtion will undergo a slight rework. Ganymede will now always prioritize Monoliths over the player. More than that, he'll also get a shiny new skill called "Un Deux Trois". This ability simultaneously hits all enemy monoliths and turns them to Ganymede's side.

To counteract this, the player also gets a new ability called "Provoke". This places a buff on its user, forcing all enemies in the vicinity to attack them for a specific duration (currently 4 Turns).

ParAdise on Earth

And of course, a couple of building blocks for Lornz' big great adventure are included as well! Most of these concern combat segments that precede ExcommunicAtion. Among the restored features are AOE spells as well as proper EXP & loot allocation, along with several balance adjustments.

To conclude

It's a big patch, considering it's versioned as a minor update. More than ever, I'd be super duper happy if you could take a gander once 0.1.1 is released. As for the date itself, I'm aiming for September 21st.

I'll post a proper announcement once we're there, so feel free to keep an eye on the game, if you can. πŸ‘€

Either way, it's been a real pleasure releasing this! Once again, thank you tons for all the support! If there's anything you'd like to see realized within the game, please always feel free to get in touch with me.

Until then, big hugs from a friend.

much love
nory

ANARCHY 0.1

Hey friends!

ANARCHY's first public build has just been released! πŸŽ‰

As an early-access build, there's inevitably a couple of "ifs" and "buts" attached. And since I love nothing more than being on the same page as you, I wanted to accompany this release with a couple of clarifications regarding scope and features.

ExcommunicAtion

This is ANARCHY's introduction and should automatically launch once you hit "PLAY" for the first time. I won't spend too many words on it here, because I believe this one's mostly able to speak for itself. There are, however, two or three things I'll mention in regards to core features down below.

ParAdise (Prototype)

A very early version of ANARCHY's prologue in its current state. Please see this mostly as a technical showcase, without any aspiration to resemble the final product. In fact, I've been struggling on whether to include this at all. However, I definitely wanted to show you where the road is going, and would be incredibly delighted if you could weigh in with any thoughts and takes you might have.

Stats and stuff

At the end of ExcommunicAtion, your progress will be recorded and synced via Steam Stats. This means that it's persistent across all devices and versions as well. In other words: Unless something goes wrong, you won't have to replay the intro again. Either way, please do get in touch with me if this particular piece of content remains inaccessible to you.

Dialogue

In some cases dialogue bubbles place themselves on the edge of the screen. If that should happen to you, please let me know. In case any meaningful bits of the dialogue get cut off, please use the message log as a temporary workaround.

Input

ANARCHY 0.1 aims to offer full mouse, keyboard and controller support. Unfortunately, with the amount of devices out there, it's impossible to test every configuration. In other words: if you find yourself unable to complete an in-game action, please reach out to me.

Outlook

During September, I'll try to focus on bug-fixing et al. Come October, work on ParAdise will commence. As you can imagine, I can't wait to get underway and build a world together with you. But before we get there, please enjoy everything that's out right now to your hearts content! 😊

To Conclude

0.1 is the product of hundreds of hours of work. Please understand that – at it's core – TRACHI is a one man project. As a result, I both need and appreciate every bit of help I can get. If you'd like to get involved, please do shoot me a message either via Steam or Discord anytime.

One way or another, I remain your most fervent admirer. And – from the bottom of my heart – wish you the very best! πŸ€—

much love
nory

ExcommunicAtion

Hey friendos!

We're cruising with increasing excitement towards August 28th.

Four years ago, TRACHI – AUTONOMY was released to the public for the very first time. In other words:

TRACHI's birthday is coming up! πŸ₯³

If you've been reading the previous post, you're already aware of last year's event. If not, don't worry! Because I'm here to provide exactly that kind of context to you.

Remember 2022? I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.

Rules of narrative

InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.

Structurally

I wanted to apply a similar scope to this year's 2808. To deliver a short and straight-forward experience presenting the current state of development. And of course – add a whole new page to the TRACHI saga.

New frontiers

If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.

2023

Next Monday, TRACHI – ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but also– most importantly – the game's full introduction.

ExcommunicAtion

Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.

I won't dwell on it

But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.

Hop, skip and a jump

If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most – if not all – events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.

Speaking of..

Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You might recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.

In other words

We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.

To conclude

As always, I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.

Two days from now

The clock strikes ANARCHY. Going forward, it's your story as much as it's mine. Because of that, and many many other reasons, I can only encourage you to share whatever impressions, concerns and wishes you have.

For the next 3 years, I'll be right here. Making the best version of TRACHI – together with you! 😊

Until then and beyond – with deep admiration from your most passionate fan –

much love
nory