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2025

Words

Hi Friends! πŸ‘‹

I know It's early – but we just passed a major tipping-point.

In one sentence: AUTONOMY to ANARCHY. After handling tiles, cameras and Transformers previously, we're back in our habitat! Today we'll talk about the story. Not just any part of it! We'll put our eyes on detailed issues very, very soon. For now, let's tell a tale about two games and two engines.

AUTONOMY's duality, order in ANARCHY – and TRACHI's 12.000 lines of dialogue.

Constitution

I admit it: AUTONOMY's true scale eluded me. My general expectation was something between six and seven thousand lines. Turns out we're much closer to 8.000. For comparison: ANARCHY – including InvAsion – sits at roundabout four.

ExpectAtion

Hey Friends! πŸ‘‹

Welcome to 2025! Our first announcement of this year tackles two topics in particular.

First, a SITREP on AUTONOMY+. Technical aspects are the main ingredient of this post, since we already handled the narrative dimension here. Secondly, I want to introduce and discuss a paradigm with massive implications for our project.

It's a technology with a good amount controversy – so I'm incredibly eager to hear what you think. First, though: Let's start with something unproblematic!

Status

AUTONOMY has around 120 maps, 18 characters and 9000 lines of dialogue. AUTONOMY+ will have to have as much – if not more. I knew what was coming, but I didn't have a clear-cut strategy. Just a broad guideline: Whatever I'm able to produce in the daily aftermath of writing a 250-page book on verbalized attribution of causality in German environmental discourse is fine by me.

ProAgon

Hey Friends! πŸ‘‹

I hope you had a stellar start of the year!

As you recall, we made a big announcement in December. Here's the recap: We're porting AUTONOMY to ANARCHY! It's a big project and a major confrontation with the past.

To understand what we're dealing with, we'll take several pit-stops throughout this year. Our first impression hones in on the prologue. We'll talk about the good, the bad and the quirky. At the end of it, we pose a single question:

What do we keep, add or rearrange?

Method

Let's state the obvious: Good and bad are bound by perspective. Any part of AUTONOMY could be irreplaceable to someone, while someone else might find it cringe. One way to deal with that discrepancy is to forgo other people's opinion and stick with your own.

It's my go-to strategy for conceptual stuff. I have a clear vision of a scene, people and happenings. If I was content on dreaming dreams by myself, this is where I'd stop. A mind full of ideas, mayhaps a tiny prototype. No builds. No TRACHI. No clout.