ExtrapolAtion (Beta)
Hey Friends! π
Holy moly β is it time! Four months after the fact, I'm proud (and relieved) to finally present the next stage of ANARCHY.
We're talking two new chapters, manipulation mechanics, ultimate abilities, reworked stats, conversation control, interaction menus (Talk / Trade / Examine) and streamlined (auto)-save functionalities. Furthermore, we hammered out the Act structure:
Big Picture
 The missing pieces (formerly ExtrapolAtion B & C) complete the prologue β which now directly leads to ParAdise. You can start a (true) new game in ExcommunicAtion or jump into any chapter / phase between that and Lorna waking up next to a monolith.
The missing pieces (formerly ExtrapolAtion B & C) complete the prologue β which now directly leads to ParAdise. You can start a (true) new game in ExcommunicAtion or jump into any chapter / phase between that and Lorna waking up next to a monolith.
Starting now, you get to enjoy the first five movements of a new major questline (Eremite), grab twelve new challenges from the hunting board and / or talk and trade with NPC patrols. If you're a dreamer with a taste for future tense, I'm sure you'll appreciate the first glimpse at a new central hub.
Frontier
 All of that is accompanied by new combat mechanics: from path-AOEs to manipulation abilities, from Weapons that turn into combatants, to a completely new stat (XTC) that unlocks character-specific ultimates. By the way: Did I mention there's 6 new characters, 12 new / adjusted pieces of BGM and a skip, auto and (henceforth persistent) dialogue log?
All of that is accompanied by new combat mechanics: from path-AOEs to manipulation abilities, from Weapons that turn into combatants, to a completely new stat (XTC) that unlocks character-specific ultimates. By the way: Did I mention there's 6 new characters, 12 new / adjusted pieces of BGM and a skip, auto and (henceforth persistent) dialogue log?
Honestly, there's so many changes to cover. I didn't even get to tell you about the achievements, variations and the like. You know what? Here's a thought: Give the Beta a spin and let me know what you think. We could hold hands while we put the belts and braces on that thing! π
Feedback
 Going forth, you can access the form through a permanent button on the top-right of your screen. Once you hit submit, your thoughts are bundled together with a screenshot and a player log β and dispatched directly to me.
Going forth, you can access the form through a permanent button on the top-right of your screen. Once you hit submit, your thoughts are bundled together with a screenshot and a player log β and dispatched directly to me.
As for everything else: We'll save the proper overview for the release on the live branch (sometime before christmas). For now, please enjoy the beta for an update that is nothing short of a metamorphosis. ANARCHY just took a big step towards becoming the game it wants to be.
I'll see you in a week or two! π
much love
nory

Release Notes
ANARCHY 0.3
Acts
- Added π’"ExplanAtion". Happy 192X!#### Chapters
- Added π "ExtrapolAtion β arteria". Three people and a city.
- Added π "ExtrapolAtion β ambrosia". Four people and the RAIN#### Quests
- Added π "ExplanAtion". ExcommunicAtion & ExtrapolAtion
- Added π "Eremite". Heinrich Navratil#### Quest Task
- Added "ExcogitAtion" One thought far and wide.
- Added "ExhumAtion" Nothing lasts forever.
- Added "ExpatriAtion" Yesterday is history.
- Added "ExpatriAtion" Three hurrahs for AUTONOMY!
- Added "ExplanAtion" Something-something ANARCHY.
- Added "Private" Grumpy guy.
- Added Task "Sergeant" Does he live here by himself?
- Added Task "Lieutenant" What's botherimg him?#### Areas
- Added "Stuart Alley" Trachi by night.
- Added "Goose Shed" CoExA Station.
- Added "Cabin" Far away from everyone.
- Adjusted "Paradise North" Central HQ#### Combatants
- Added "Atlas" Top of the world
- Added "Prometheus" Threedom
- Added "Heinrich" Formerly Lieutenant
- Added "Militia" Brin, Bron, Bashkim, Dan & Craig
- Extended "Eurydice" Queen to A2
- Extended "Selene" Portraits & 1913 Variation#### Mechanics
- Added "Conversation Menu" Examine | Talk | Trade
- Added "XTC" Miracles are made of you.
- Added "PATH Abilities" A line drawn in the sand.
- Added "KOSMOS" It wears YOU.
- Added "Patrols" Brin & Bron
- Added "Hunting Board" They're monsters, okay?
- Added "Report Form" Submit bugs & feedback ingame
- Reworked "DMG Formula" HP / (ATK - DEF) = Hit to Kill
- Reworked "Status Development" Curves -> Additive Growth
- Added "Companions" Daphne | Lime
- Adjusted "Pathfinding" Euclidean -> Manhattan#### Abilities
- Added Attack "Buckshot" 60% DMG [TRGT AOE]
- Added Skill "Hinder" 60% DMG | SLOW [2 TURN]
- Added Skill "Ricochet" 60% DMG [TRGT AOE]
- Added Skill "Pull" Draw TRGT 1 TILE | 150% DMG if blocked
- Added Buff "ENERGIZE" +3 MOV [4 TURN]
- Added Buff "PROTECT" +20% DEF [4 TURN]
- Added Kosmos "Demarcate" 80% DMG [PATH] | IMMOBILE [1 TURN]
- Added Kosmos "Interpolate" 140% DMG [PATH] | STUN [1 TURN]
- Added Kosmos "Recuperate" 80% DMG [PATH] | SLOW [1 TURN]
- Added Attack "DEVASTATE" 200% DMG [CLEAVE]
- Added XTC "AVATAR" +60% ALL [4 TURN]
- Added XTC "GRAVITY" Draw TRGT 10 TILE [GLOBAL] | STUN [2 TURNS]
- Added XTC "UN DEUX TROIS" 70% DMG [AOE] | +10% per TRGT
- Reworked XTC "VELOCITY" +1 ACT | +5 MOV [1 TURN] | STUN [1 TURN] AFTER
- Reworked XTC "CONSUME" Kill TRGT <15% HP | Learn TRGT Ability
- Reworked XTC "ANTEDECENT" 80% DMG [AOE] | WEAKEN [3 TURNs]
- Adjusted XTC "RAGE" 20% Lifesteal | No CNTRL
- Adjusted XTC "CASCADE" 101% Annihilation
- Adjusted META "Life" Removed Action Cost#### Status Effects
- Added "Eureka" +5000% EXP
- Added "Kosmonaut" +3 MOV
- Added "Validated" +10% ATK
- Added "Invigorated" +10% ATK | 100% XTC
- Added "Orpheus" +1 RANGE
- Added "Ganymede" +1 MOV
- Adjusted "Incorporated" +10% ATK
- Adjusted "Extracorporated" +10% ATK
- Added "Deprecated" -10% ATK#### Equipment
- Added "Responsibility" +15% ATK
- Added "KOSMOS" +15% ATK | +5% DEF
- Added "Dignity" +15% ATK
- Added "Loyalty" +7 ATK
- Added "Entropy" +9 ATK
- Added "Shirt" +1 DEF
- Added "Blouse" +1 DEF
- Added "Independence" ALWAYS CNTR
- Added "Manipulator" ABILITY [PUSH] | [PULL]
- Adjusted "Machete" Renamed | +6 ATK
- Adjusted "Last Resort" +15% ATK
- Adjusted "First Response" +15% ATK
- Adjusted "Solidarity" +15% ATK#### UI
- Added Dialogue "Skip" Words just fly by
- Added Dialogue "Auto" They talk by themselves.
- (Re)Added HUD "Tooltip" Powered by your cursor
- Added HUD "Combatant Effect" Display active combatant's effects
- Added HUD Overlay "LVLUP" Feelsgoodman
- Added Manipulation Highlight" Distance and direction
- Reworked Battle Menu "Abilities" Main -> Ability Type -> Ability
- Added Main Menu Option "Load" Jump back into a memory
- Added Main Menu "ExplanAtion" ExcommunicAtion & ExtrapolAtion
- Added "Explanation Save Points" Start of every chapter
- Reworked "Auto Saves" 3 Slots -> 2 Slots | Auto & Old-Auto
- Adjusted Main Menu "Phase" Unlocked individually
- Adjusted Chapter Select "Paradise" ImmigrAtion | Glade | Awake
- Adjusted Main Menu "Input" Moved to Options
- Adjusted UI "Frames" Unboxing boxes
- Adjusted "Battle Message" New content and animation.
- Adjusted "Dialogue Bubble" Click anywhere to continue
- Adjusted "History" Persistence | Overview -> Info
- Adjusted "Quest Log" Task rewards & requirements#### Variation
- Added "Cerberus" Three people and a city 0.1
- Added "Protean" Brotherhood
- Added "Trojan Boy"
  Pick-me-up#### Achievements
[list]
[]Added "3PC"
FiveThree years ago []Added "Prometean" Artificial antagonist
 We covered ExtrapolAtion B in plenty
We covered ExtrapolAtion B in plenty  In a not-so-shocking turn of events, a different situation unfolds: Neither Orpheus nor Eurydice are anywhere to be found. We'll get an explanation for that later in ExtrapolAtion. For now, we have to make due with Orpheus' little brother.
In a not-so-shocking turn of events, a different situation unfolds: Neither Orpheus nor Eurydice are anywhere to be found. We'll get an explanation for that later in ExtrapolAtion. For now, we have to make due with Orpheus' little brother. Ten months after the first teaser, it's high-time we follow-up ExcommunicAtion. We're back in ATOPIA, right before the RAIN. Plenty of time to drop a couple of answers! Topics on the agenda include: time, the people and the space we're in.
Ten months after the first teaser, it's high-time we follow-up ExcommunicAtion. We're back in ATOPIA, right before the RAIN. Plenty of time to drop a couple of answers! Topics on the agenda include: time, the people and the space we're in.  RAIN giveth and it taketh away. Every year on August 28th, the world is recompiled. Characters are restored to their base-forms and retain nothing but the memories they made.
RAIN giveth and it taketh away. Every year on August 28th, the world is recompiled. Characters are restored to their base-forms and retain nothing but the memories they made. Big sword spells big responsibility. The blade itself is so large, it occupies its own cell and acts as a (temporary) combatant. Althought we can't control it directly, Atlas has a whole set of tools or the job.
Big sword spells big responsibility. The blade itself is so large, it occupies its own cell and acts as a (temporary) combatant. Althought we can't control it directly, Atlas has a whole set of tools or the job. Put yourself into Atlas shoes. He's been driven by hunger, dedication, love, despair and finally: revenge. Now that he's seen what the RAIN can do, there's a possibility. If objects can be constructed β does it work for people, too?
Put yourself into Atlas shoes. He's been driven by hunger, dedication, love, despair and finally: revenge. Now that he's seen what the RAIN can do, there's a possibility. If objects can be constructed β does it work for people, too? AUTONOMY-people might rightfully ask the question: What does this guy have to do with Pandora? It's simple, really: Heinrich was a Sergeant of the Trachian prefecture. He was ordered to investigate rumours of a false-flag attack on Fredrick Dam.
AUTONOMY-people might rightfully ask the question: What does this guy have to do with Pandora? It's simple, really: Heinrich was a Sergeant of the Trachian prefecture. He was ordered to investigate rumours of a false-flag attack on Fredrick Dam. One major element of ANARCHY's first act is shaping up to centered around a life in and after military service. Pandora's own development is firmly tied to her ambiguous relationship with an organisation she technically shouldn't fit into.
One major element of ANARCHY's first act is shaping up to centered around a life in and after military service. Pandora's own development is firmly tied to her ambiguous relationship with an organisation she technically shouldn't fit into. So far the plan. I'm still heavily invested in my PhD, so it's hard for me to give a proper ETA. However! Tomorrow I'll be off to my final conference this year.
So far the plan. I'm still heavily invested in my PhD, so it's hard for me to give a proper ETA. However! Tomorrow I'll be off to my final conference this year. Guys, Girls and Everybody else! I know the last nine months were a shitshow. If the Steam Awards had a category for 'Early-Access Hell', I'd have to make room on my shelf.
Guys, Girls and Everybody else! I know the last nine months were a shitshow. If the Steam Awards had a category for 'Early-Access Hell', I'd have to make room on my shelf. Let's start with ExtrapolAtion. Our return to Trachi is roundabout 90% done. The maps are finished and the dialogue is coded in. I'm currently testing the battle back and forth. On the whole, this segment took super long β partially since it's a crossroads for many things.
Let's start with ExtrapolAtion. Our return to Trachi is roundabout 90% done. The maps are finished and the dialogue is coded in. I'm currently testing the battle back and forth. On the whole, this segment took super long β partially since it's a crossroads for many things. Unsurprisingly, the conversation is full of references to AUTONOMY. From Trachi's sewers to arteria and Icarus β all roads converge on this point. After the back and forth, a battle ensues.
Unsurprisingly, the conversation is full of references to AUTONOMY. From Trachi's sewers to arteria and Icarus β all roads converge on this point. After the back and forth, a battle ensues. In 1925, Daphne came to. As ExcommunicAtion's protagonist, she took it upon herself to beat up Ganymede real good. The point of the segment is to expose players (both old and new) to the macro plot and combat elements of the game.
In 1925, Daphne came to. As ExcommunicAtion's protagonist, she took it upon herself to beat up Ganymede real good. The point of the segment is to expose players (both old and new) to the macro plot and combat elements of the game. If words aren't your cup of tea, we got you covered, too! A toggle in the title screen's main menu used to trigger a shortcut in ExcommunicAtion's dialogue tree. Going forth, we don't need that crutch anymore.
If words aren't your cup of tea, we got you covered, too! A toggle in the title screen's main menu used to trigger a shortcut in ExcommunicAtion's dialogue tree. Going forth, we don't need that crutch anymore. ANARCHY 0.1.1 (Encore)
ANARCHY 0.1.1 (Encore)  August 28th's story preview taught me one thing above everything else: Lorna's adventure still has a couple of question marks. Counting what we currently have (Paradise North), the Glade and the Checkpoint, we need at least one more major hub.
August 28th's story preview taught me one thing above everything else: Lorna's adventure still has a couple of question marks. Counting what we currently have (Paradise North), the Glade and the Checkpoint, we need at least one more major hub. We can apply our newfound knowledge immediately. The first point of improvement is the south-western section of the map. There's these hills that feel super uncanny β not to speak of the fact that the section is more or less a dead-end.
We can apply our newfound knowledge immediately. The first point of improvement is the south-western section of the map. There's these hills that feel super uncanny β not to speak of the fact that the section is more or less a dead-end. The last six months were a lesson in patience and restraint. We'll slowly but surely wrap up ExtrapolAtion C as the final (non-flashback) piece of pre-Paradise.
The last six months were a lesson in patience and restraint. We'll slowly but surely wrap up ExtrapolAtion C as the final (non-flashback) piece of pre-Paradise.