Skip to content

2023

ExcommunicAtion

Hey friendos!

We're cruising with increasing excitement towards August 28th.

Four years ago, TRACHI – AUTONOMY was released to the public for the very first time. In other words:

TRACHI's birthday is coming up! πŸ₯³

If you've been reading the previous post, you're already aware of last year's event. If not, don't worry! Because I'm here to provide exactly that kind of context to you.

Remember 2022? I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.

Rules of narrative

InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.

Structurally

I wanted to apply a similar scope to this year's 2808. To deliver a short and straight-forward experience presenting the current state of development. And of course – add a whole new page to the TRACHI saga.

New frontiers

If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.

2023

Next Monday, TRACHI – ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but also– most importantly – the game's full introduction.

ExcommunicAtion

Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.

I won't dwell on it

But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.

Hop, skip and a jump

If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most – if not all – events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.

Speaking of..

Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You might recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.

In other words

We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.

To conclude

As always, I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.

Two days from now

The clock strikes ANARCHY. Going forward, it's your story as much as it's mine. Because of that, and many many other reasons, I can only encourage you to share whatever impressions, concerns and wishes you have.

For the next 3 years, I'll be right here. Making the best version of TRACHI – together with you! 😊

Until then and beyond – with deep admiration from your most passionate fan –

much love
nory

ExcommunicAtion

Hey friendos!

We're cruising with increasing excitement towards August 28th.

To celebrate TRACHI's fourth birthday, I wanted to present my favorite version of you with a little peck on the cheek. 😏

But before we get into that, let's do a tiny itsy bit of context, first!

Remember 2022? I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.

Rules of narrative

InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.

Structurally

I wanted to apply a similar scope to this year's celebration. To deliver a short and straight-forward experience presenting the current state of development. And of course – add a whole new page to the TRACHI saga.

New frontiers

If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.

2023

Next Monday, TRACHI – ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but also– most importantly – the game's introduction.

ExcommunicAtion

Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.

I won't dwell on it

But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.

Hop, skip and a jump

If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most – if not all – events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.

Speaking of..

Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You'll probably recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.

In other words

We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.

To conclude

I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.

Three days from now, the clock strikes ANARCHY. I hope to see as many of you as possible over there. Contrary to the characters, you can be in two places at once. Really, you should try it! I'm doing it all the time.

Almost four years later. And I'm still all over the place. πŸ₯΄

Until next time, honey boos! πŸ€—

much love
nory

https://store.steampowered.com/app/2169000

P.S.: 😘

TRACHI

Hey friends!

Jolly good greetings, and a big warm welcome to you!😊 Wherever you come from, and whatever you want to be – both of us know life isn't easy.

So let's kick back for a minute and imagine a place! πŸ‘€

TRACHI

Very much the same as ours. Joy and misery, and so on. Characters – people, trying to survive. In a world with finite resources and infinite dreams, not everyone's a winner. Someone has to get the short end of the stick. Sometimes, someone has to die.

Fictional History

TRACHI – AUTONOMY illustrated this never-ending struggle through the events of 3 1/2 days in and around a city called Trachi. Following the tracks of three spies from another country, ten years of history converged on a single moment. One moment, and a choice.

https://store.steampowered.com/app/1811440/TRACHI__AUTONOMY/

Cause and effect

Where there's a choice, there's consequences. For the people involved, and for others too. Regardless, we have to live with it. Everyone who's lost someone can undoubtedly confirm that this sometimes is a terribly painful process.

Accountability

It's no wonder we strive to find an explanation. Where there's suffering, there has be a reason, or at least a cause. Someone – or something – has to be responsible. And if something doesn't present itself, we'll make it up.

## alleluia Within the world of TRACHI, there's a nation called IONIA. Born from a bloody revolution, the country has embraced a fanatical belief in purity. In the eyes of its most ardent believers, the entire cosmos is engulfed by a fire that burns everything in its wake.

T-Day

It's a cute little story, if it weren't for all the violence it justified. To make matters even worse: it's not THAT far from the truth. Following its release in 2019, AUTONOMY received a countless number of updates. Piece by piece, its impurities were burned away, leading to the present state of things.

METAMORPHOSIS

To be honest, it never was easy on me. I love both the characters and the world as if they were family. But the truth of the matter is: They weren't good enough. I always believed TRACHI is a story worthy to be heard. But for that, the characters – the people – had to be better.

A promise

If there really was no other way. If they really were to be erased over and over again, the least I could do is to let them in on it. To grant them knowledge of what they are, the world they live in – and most importantly: the reason why these things are done to them.

Prometheus

You probably guessed from the name of the games, so let me confirm your suspicions: TRACHI is a story about emancipation. Both AUTONOMY and ANARCHY are two steps on a stairway to heaven. Or in our own words: Reality.

ICU2

Between our world and theirs, there's something like a backroom. A frameless void with nothing in it but the things that come and go. Last year, two people came to this place. One of them stayed.

ECSTASY

Said person witnessed a new version of himself. And was – like everything else – consigned to the dustbin of TRACHIAN history. Neither dead nor alive, an entire world is waiting to wake up again.

ANARCHY

As for when that's going to happen: Piece by piece, over the course of the next three years. Most of the core features are already implemented, including primary combat, RPG and dialogue systems.

Burden of proof

But don't take my word for it! There's already more than six hours of devlogs presenting the current state of things. If you'd like to have a look, you can find them on TRACHI's Youtube channel.

People

Tomorrow, for example, we'll even do a double whammy! Kicking things off at 2PM CEST we'll continue our series of character examinations. This time around, we'll take an in-depth look at none other than the white witch of Hermingrad – also known as Daphne.

Devlog 06

Afterwards, we'll do our weekly examination of where we're at in terms of development. This time around, there'll be a focus on UI and combat balance, concluded with a very first peek at ANARCHY's act structure and protagonists.

Conclusion

At any rate, I hope that this little overview gave you a rough idea what TRACHI is about. I'll be back sometime around late July / early August with an introduction of what's coming your way very (!) soon. The 28th August is TRACHI's birthday, after all. 😏

Until then and beyond, I'm more than eager than eager to hear your thoughts either here, via YouTube or Discord.

Either way, I hope you have a great and comfy couple of weeks. 🌴

Much love
nory