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2022

Nostalgia

Hey party peeps, friends - and potential future roommates!

As you've probably noticed, the beta branch has been updated. So let's take a quick look at some of the things that changed.

Black & White

The build includes a whole bunch of bugfixes, qol improvements and - most importantly - revised credits scenes for Act 1-3.

I'm slowly crawling my way through all the scenes from start and finish, so expect most of the current changes in the earlier half of the game. Which is kinda fitting, since we're a bit more than halfway there.

In other words, we've got about 48 days until June 20th. Until then, I'll primarily focus on Act 2 & 3, while trying to hunt the last few bugs remaining. So if there's anything you noticed, both in terms of gameplay and performance, please do feel free to let me know.

As for everything else: I kinda forget what I've already announced, lol. So please don't be too hard on me if I repeat myself.

In any case, I think I might as well just drop it here.

Loose Ends

That's right, ladies and gentlemen We're in for some DLC.

Releasing on August 28th 2022, InvAsion will serve as wrap-up for AUTONOMY, with a dedicated focus on clearing up a lot of questions in regards to what the fuck happened before, during and after operation arteria. For that matter, it'll fully forego the exploration parts and instead present you the story as is. Think of it more like a play than interactive fiction.

And of course, you'll get to see some of your favourite characters again.

The idea is to fill in a bunch of the blanks and touch upon the deeper intricacies that dominate both the narrative of AUTONOMY and TRACHI as a whole. In that sense, it's both the conclusion to AUTONOMY, but also the bridge to what comes afterwards.

I'll give you more details - especially in terms of technical features - shortly after the release of AUTONOMY's last build on June 20th. From that point onwards, I'll fully focus on InvAsion and its aftermath.

Although some things never change... Nothing will ever be the same again.

So before I rant on, let me thank you once again for giving this game a chance. I appreciate it tremendously and regard it as one of the biggest reasons to keep pushing TRACHI beyond what it already is.

If there is ever anything you'd like to share with me or want to become involved in the project, please feel free to drop me a DM either here or through Discord.

Anyways, I hope you have a great time. See you on June 20th, at the latest.

Much love nory

arteria

Hey friends.

A hundred days

On the 20th June 2021 - TRACHI: AUTONOMY 1.0 was released. One year later, operation arteria will conclude. And with that, the first game in the TRACHI series is laid to a peaceful rest. To sleep, and to never wake up again.

In non-cryptic words: The final build of AUTONOMY, 1.5 (arteria) will be released on June 20th.

It's not a huge update. More of a last sweep, before the lights go out. The biggest change comes in the shape of a few new BGM pieces. Or to be more precise, some tracks had to be replaced due to licensing uncertainties, especially in terms of sustainability. For that matter, there is now also a full license document included.

The title screen has also been updated to be more in line with the new branding:

Smooth, isn't it?

Lastly, a couple of character names have been adjusted: - Terence Prawnfield -> Teron Pravoskos - Johan Fairclough -> Ioanis Fero - Laurits Farnswood -> Laurits Faber - Rupert Starling -> Rupert Sternlein This is mostly for authenticity reasons and to ensure continuity. A few lines of dialogue have also been slightly polished, and one area more or less revamped.

Regardless of all these things, I want to make one thing abundantly clear: If you've played through TRACHI 1.4, there's no need for you to go back and replay it for story reasons.

However, and here we get to the second point: It's a great opportunity to replay it, if you haven't.

Beta

Because I just pushed the beta build. So whenever you feel eager to dance again, you can opt in through the usual Steam procedure. Savegames should also be compatible.

So with all that being said - I have a proposal. If you play the beta and find a bug or something, let me know. And I'll put you in the credits. Yeah, just like that. And since I won't touch AUTONOMY anymore after June, it'll stay there forever.

In any case, the offer stands. And I'd be delighted to hear from you. If not, I'll see you on the 20th June, at the latest. Where we'll also talk a bit about AUTARKY and what else is coming when.

Until then, have a great time, everyone of you.

Much love
nory

Penultimate

Heyo, friends!

Initially, I wanted to pick up where I left. But knowing me, this won't end well. So let's get to it. First of all, there's a slight change of schedule. I mentioned the 15th of May in the previous devlog. But I double checked the original release date, and TRACHI 1.0 actually came out more than a month later. Let's go with that one, then!

On the 20th of May, the final iteration of TRACHI: AUTONOMY will be released. With a last round of bugfixes, Version 1.5 (arteria) will officially conclude Stage 1.

Now, as I mentioned previously, there's some cleaning up to do. I want to leave AUTONOMY in a shape where I don't need to go back to it, ever again. And part of that involves removing certain pieces of BGM for licencing reasons. I did my best to find adequate replacements, and hope you'll like them, too. But I want to apologize for this, regardless. I didn't expect for TRACHI to garner attention that quickly. So I guess that's the silver lining. And a great one at that! In concrete terms, AUTONOMY has been added to close to 8k Steam libraries. And garnered around 2.5 million impressions. Which means I'll have to think in bigger categories in terms of licensing, from now on. There's more, though. Two things, in fact. First, the title screen. Take a look at this: