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2021

1.3 InfestAtion

Hey,

sorry it took me a bit to post this here. I've tried uploading the game to this site, but the file size has become too big, lol.

So the download link will now lead you to trachi.net, where the game is also hosted. Apologies for the inconvenience. I'll try to sort something out over the next few days so it can be hosted here, properly.

In any case, 1.3 (InfestAtion) is now out. Hurray! Narrative preview Changelog

Anyways, last few weeks have been a roller coaster for me. So I'll come to a quick close here and let the game speak for itself. I've worked in a lot of feedback that I got since the last release, and want to thank everyone who voiced their opinion on the game.

It's bigger and better than ever before, so please do feel free to give it a go. In any case, I'll be back next week with another post.

Much love, as always Nory

1.3 (InfestAtion)

Okay, here we go.

I always think on a lot on what I want to say in these moments. The funny things is, the more I think about it, the less I say in the end.

1.3  (InfestAtion) release

Narrative Preview

ChAngelog (hehe)

Added:

Act 2 (InfestAtion) Unique names for every single NPC Automatic Message Colours Signposts with directions

Reworked:

Title screen (BGM, buttons, text) New Save system (+ Auto-Saves) Early parts of the prologue (optimized pacing)

Adjusted:

Majority of BGM in the prologue Slight name changes for specific characters and locations Reduced delay between messages in many places

Fixed:

Layering issues Small bugs and typos

Concluding remarks

I'm pretty tired, since I worked my butt of for the last few days, hehe. But I'm really really excited to share this with you.

So please, go ahead and let me know if you find anything that can be considered a whoopsie.

Oh, and if you're interested to talk more about the game with others: Feel free to stop by: https://discord.gg/QkFsyVRtnh In any case, I'll be back next week. As always, big hugs and love! Nory

It's 6 AM in the morning, and I'm almost done

Hey friends,

I totally forgot to post the prog update here, as well.

And because it's pretty late (or early, depending on your definition, I'll just drop a link to the post on itch).

Now, a lot has happened over the past week. So let me, quickly recapitulate:

There will unfortunately not be a release stream for 1.3, since we ran into some scheduling issues. I'm sorry about that, but the entire thing kinda exploded in how many people are planning to participate. So instead of delaying it a few weeks, we'll push it all the way to mid-november.