ExterminAtion
Dear Friends, we got a lot of ground to cover in this one. So without further ado, let's jump straight into it.
Apocalypse
This one's pretty self explanatory, so I won't dwell on it. But don't worry! I've got something even better for you!
Dionysia
Remember the release stream we were planning to do for Act 2?
Well, plans changed and we delayed it until the release of the final Act.
Of course, that's still more than two weeks away. 
But since the game is now more or less done, anyway, we might as well do it this weekend.

 Since the last devlog, I spent most of my time pressing on with the main story.
That being said, everything apart from the ending is now implemented.
To put this into perspective, 66%-75% of the act is done.
Needless to say, I'm more than happy (and relieved) that it's going so smooth.
Keep in mind, this is with me troubleshooting details way more than I thought.
But then again, the narrative is the big booming selling point of this operation game.
And I intend to make it stick.
And since I don't want to be all talk, let's have a look at some background stuff.
Since the last devlog, I spent most of my time pressing on with the main story.
That being said, everything apart from the ending is now implemented.
To put this into perspective, 66%-75% of the act is done.
Needless to say, I'm more than happy (and relieved) that it's going so smooth.
Keep in mind, this is with me troubleshooting details way more than I thought.
But then again, the narrative is the big booming selling point of this operation game.
And I intend to make it stick.
And since I don't want to be all talk, let's have a look at some background stuff. But before we get into that...
I want to give another shout-out to a friend, long time lover and potential future room-mate.
But before we get into that...
I want to give another shout-out to a friend, long time lover and potential future room-mate.