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2021

A look ahead

Howdy, first things first:

1.2 post-release

Shortly after the release of 1.2, I received some immediate feedback. Apparently, a few plugins were causing trouble. Thankfully, I was able to fix the issue and push out a fixed version (1.2a), a few hours after that. Since then, I've fixed a wider range of issues and also fine-tuned specific segments of the game. The product of that is 1.2b, which I uploaded a few hours ago. Included are a few QOL changes, as well as a bunch of cosmetic adjustments. With that out of the way, I'll be on vacation starting tomorrow until Tuesday. After working on TRACHI ten to sixteen hours every day for the last three months, I'm a bit anxious to let go of it for a couple days. On the other hand, I'm also very excited to rest a bit and return refreshed and with a new perspective. But before that, I want to give you a quick rundown on some of the features coming with TRACHI 1.3. Right now, I've set my eyes to focus on three main areas: Visuals, gameplay and narrative. I'll cover each of these areas in separate devlogs over the coming weeks. For now though, a few pointers to the big chances coming in 1.3:

Hotfix out

Hey again (weird to this twice in a single day..),

The thing is... I got some immediate feedback, earlier, that some of the plugins were causing trouble.

Thankfully, I was able to fix the majority of them over the course of the day. They were also mostly centered on the earlier parts of Act 1.

So if you're well into the game, you shouldn't run into any problems. However, if you happen to do so, please don't hesitate to drop me a message.

This way, I can have a deeper look at the issue, and also supply you with a fix, right away.

In any case, the downloads page has been updated with the new version (1.2a). I'll probably release a couple of hotfixes over the next few days, as well.

Judgement Day

Time's up. And so is Trachi 1.2.

In the download section, you'll find a file. Open it.

You remember that city I was talking about? Now, you can see it, too.