A look ahead
Howdy, first things first:
1.2 post-release
Shortly after the release of 1.2, I received some immediate feedback. Apparently, a few plugins were causing trouble. Thankfully, I was able to fix the issue and push out a fixed version (1.2a), a few hours after that. Since then, I've fixed a wider range of issues and also fine-tuned specific segments of the game. The product of that is 1.2b, which I uploaded a few hours ago. Included are a few QOL changes, as well as a bunch of cosmetic adjustments. With that out of the way, I'll be on vacation starting tomorrow until Tuesday. After working on TRACHI ten to sixteen hours every day for the last three months, I'm a bit anxious to let go of it for a couple days. On the other hand, I'm also very excited to rest a bit and return refreshed and with a new perspective. But before that, I want to give you a quick rundown on some of the features coming with TRACHI 1.3. Right now, I've set my eyes to focus on three main areas: Visuals, gameplay and narrative. I'll cover each of these areas in separate devlogs over the coming weeks. For now though, a few pointers to the big chances coming in 1.3: