Skip to content

Marche (Preview)

Hey friends and family πŸ‘‹

We gather again just in time for a little preview of ANARCHY's next monthly update.

Point 1.3

The name Marche implies: This patch will be all about movement. Features so far include a multi-stage Fragment going way into the past, more main story quests, patrolling NPCs, a Knockback ability, and – of course – a bunch of variAtions!

ImmigrAtion 🧳

AUTONOMY-friends recognize the place. In 1913, Lorna, her sister and a close friend of the family are about to start a new life. And we'll be right there! We'll get to witness them settle and adapt to a space they'll call home for the next 5-6 years. You can imagine that there's a lot of excitement, but a fair share of anxiety too.

Introduction

The entire segment will eventually become part of ParAdise's intro. We'll kick our journey off in familiar places and subsequently tear down the world's tapestry bit by bit. Large parts of it are still conceptual, but I think you can see big efforts to bridge Old and New-World content.

Argonautica

Speaking of new worlds: ParAdise's main quest received a bit of love. Previously, players could go north after a short conversation with Ganymede. A semi-friendly NPC now prevents her from progressing in that direction unless she can deliver proof of her identity. Thankfully, there's a special fragment that holds a special item – and Lorna's name is written all over it! πŸ’³

Locomotion

Grabbing Lorna's service card will be the first real roadblock of the game. The enemies surrounding the Fragment might just eat you alive at level 1. However, certain encounters can also be avoided. Some of the Field Impostors responsible for triggering battles now actively patrol their corresponding areas, giving you the opportunity to sneak by.

Manipulation βœ‹

In regards to actual battles, there's a bunch of new abilities. One of them goes by the name Knockback. The ability itself consists of two primary elements. First, the attacker tries to push the primary target away by one tile. If the destination is empty, the target is relocated. If the destination is occupied or blocked, the target stays where it is and both entities take 150% of the attacker's ATK as damage.

Return of the πŸ‘‘

Experimental abilities are ideally prototyped in a safe environment. And since I was planning on reintroducing a very important character anyway – I wanted to give you a little peek at something cool. It's a while off, but there's definite plans to celebrate 0.2 next February by adding an extra chapter to ExcommunicAtion. In ExtrapolAtion, you'll get to join team ATLAS and teach both Ganymede and Daph a couple of good reasons not to play with fire. πŸ”₯

Quid pro Quo

Last but not least, 0.1.3 also comes with a special variAtion for players that completed 0.1.2's challenge. There will probably be another temporary achievement – at least until the Steam Inventory System is fully hooked in. As for the variAtion itself: I'm still bouncing between a couple of candidates. Here's one of them:

Subject #801e1e

From September 1923 to October 1926, Ganymede was interned at one of Ionia's many black-sites. Under the guise of a busy hospital, the Wenger Asylum is a place where agents with questionable motives get debriefed. Thankfully, Ganymede loves nothing more than giving you the answers you want to hear.

Conclusion

All in all, Marche will be a bit smaller than its predecessor due to special day-job commitments this month. The good news is: Everything you see here is already live on the public beta branch. Starting November 18th, I'll take a little vacation and fully throw myself into development until release. This gives me more than a week to clean up 0.1.3 and mayhaps even include a feature or two originally planned for 0.1.4.

Either way – I'll get back to you at the latest with a little overview of 0.1.3 – Marche once it's released on November 28th. 😊

Until then, I hope you have a great couple of weeks. πŸ₯°

much love
nory