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Encore

Howdy-ho, friends! πŸ€—

At long last, ANARCHY's second update is finally here. There's so much to cover – and so little time.

Let's jump in!

Development of 0.1.2 revolved around three primary goals: Implementing the first set of InvAsion scenes, reworking ExcommunicAtion's Phase 4 and adding mountains of content to ParAdise. I'm very proud to announce all three milestones were met!πŸŽ‰ In addition, there's general UI improvements alongside a prototype for cosmetic VariAtions, topped off by a new patch-wide challenge.

Top to Bottom

The first thing you'll notice is that there's two newachievements. One of them – eerily similar to the picture above – sports the faces of Icarus and Ganymede. There's a story between these two. And I think it's time for us to admit we know how it went. For the duration of this patch, I'd love to see people recreate this particular scene. πŸ‘€

Method

In a continued effort to polish ExcommunicAtion, Phase 4 underwent a slight rework. Going forward, Ariadne will do her best to set you up. All her efforts go into a devastating arena-wide spell that reduces the HP of all targets to 1. Afterwards, the stage is yours.

Tact

On a related note, all stats have been carefully readjusted for each individual phase. Attacks feel a lot more deadly and the phases themselves flow a bit quicker. Naturally, this also has an effect on ParAdise. Enemies generally live longer, but Equipment makes a much bigger difference now.

LiberAtion

To kickstart Lorna's adventures, she'll now receive a weapon through a little event just a couple of steps away from the initial spawning point. And since Lorna's story is all about taking matters into her own hands, she now gets to wield a very special axe. πŸͺ“

Goblins

In addition to an overall stats and loot table reworks, a tribe of Goblins intend to cause big trouble in little ParAdise. They're not all too clever, yet. But word on the street is, they'll learn to coordinate, soon. Until then, feel free to hack away at them as much you please. Though be advised that they're already a lot stronger than the other enemies you've faced.

Frontier

The tiles of Paradise's first map have been massively reworked. Hilltops now have their own distinctive color and the ground is in general is much less busy on the eyes. Trees have been repositioned to allow for smoother movement across the map. Next to a lot more props all over the place, the outside parts of a toll-house now overlook the river separating north from south.

Black Market

If you've been looking for a way to spend your Polygons, Ari's got your back! From consumables to starter equipment, she loves nothing more than sorting you out. There's rumors she even temporarily got her hands on some special stuff. πŸ‘€

Ostrakon

Oftentimes in history, we see the past only through little fragments here and there. It's for us to connect these bits and pieces in an effort to make sense of it. Although the old word is lost, it's not forgotten. On the contrary! Like a present, it's waiting to unwrap itself in front you.

Nostalgia

Interacting with Fragments triggers an old world memory. Players get to witness a moment in TRACHI's history, currently represented by a collection of InvAsion scenes. They offer a snapshot of a moment in the character's previous lives. The characters get to remember, and you get to find something out about them. And maybe, you get to keep a little souvenir.

Sometimes things don't go as planned. Sometimes you'd rather be somewhere else. Going forward, you can return to the Start Menu (almost) whenever you please. As a bonus, the chapter selection has also received a slight visual rework.

VariAtion

They say: "Clothes make the man". Does that go for fictional people, too? In ANARCHY, characters are represented as base classes with a whole set of different VariAtions. At the moment, the system itself is mostly used within Fragment Scenes. Though I'd love for you to have additional options for customization, too!

Field Trial

As a thank you to the absolute awesome bunch of people that invested their valuable time to overcome ExcommunicAtion during 0.1.1, a new skin is now available for Daphne. Going forward, I'd like to at least include one VariAtion per patch. These will be tied to a monthly challenge represented by a special achievements.

Vanguard

If you like what you see and haven't completed ExcommunicAtion yet – don't worry! There'll be plenty more opportunities to grab this cosmetic down the line. Beyond potential reruns, there are also plans to couple VariAtions with Steam's Inventory System and thus open the door for trading, buying/selling on the market and/or purchase the item as a DLC.

Conclusion

As you can see, there's tons of elements going into ANARCHY. It's my responsibility to not only work on these segments, but also tie them together in a meaningful way. Your presence helps me to discern essential features from flavor stuff – and serves as a continuous encouragement for me to keep going.

As such, I'd like to – once again – thank you so much for all the support! 😊

I hope you'll enjoy this update as another big leap forward to transform the world of TRACHI into a video game. I'll be back soon to talk more about the next milestone – henceforth known as ANARCHY 0.1.3 (MarchΓ©). In the meantime, here's to you having a great couple of weeks! 🍻

Big hugs and kissies! πŸ₯°

much love
nory