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Un Deux Trois

Hey friends & family! 😊

ANARCHY's first update is finally here!

0.1.1 (Trois) comes with tons of new features, changes and improvements ALL across the board. From Combat to RPG Elements, a lot more bits of ParAdise, UI, camera and backend improvements – this one has it all. And seeing as the two of us are already here –

Let's have a little chat!

You've already seen it: Achievement(s)! This one's awarded for completing ExcommunicAtion and goes hand in hand with unlocking ParAdise. If you've already done that during 0.1, you'll get it when you start 0.1.1 for the first time.

Status Screen

As announced in the preview, the Status Screen displays an extended overview of your current character's stats. Noteworthy are HP (Hitpoints), ATK (Attack) and DEF(Defense). These directly drive damage calculations, and you can track their growth throughout the phases of ExcommunicAtion and your playthrough of ParAdise.

Target Info HUD

In a similar fashion, you can also get more info on the currently selected target. The Target HUD now comes with a little Info Box you can fold out to show both extended stats and passive abilities.

Currently, passives are just cosmetic and mostly there for lore reasons. They're however already set up to individually customise combatants through passive (unlockable) traits.

Glyphs

These were already touched upon in the preview, as well. You've also likely spotted them in the previous sections. These dynamic glyphs display input keys and have now been implemented all over the game. They update automatically to reflect your individual key mappings set in the Input screen and your current input device.

!Conversation

A new option – Conversations – allows you to toggle ExcommunicAtion dialogue on and off respectively. Think of this as the equivalent of a "story-mode" difficulty – just reversed. You'll get all the combat and gameplay segments, without being interrupted by dialogue.

Mono Trouble

ExcommunicAtion's phase 3 has undergone a rework focusing on AI target selection. Previously, Ganymede had a 5% chance to hit an enemy Monolith and turn it back to his side. Going forward, he'll be much more persistent.

Un Deux Trois

Starting with 0.1.1, Ganymede has his eyes on the field. He'll probe it for Monoliths you've turned and collectively hits them with a shiny new ability. It's pretty unfair, all things considered. But also something that can be dealt with.

ProvocAtion

To counter Ganymede's fixation on Monoliths, our very own Daphne will receive a new ability to apply a provoking status effect on herself. This not only increases her Defense, but also forces Ganymede to attack her and only her.

Green Country

Speaking of combat encounters, battles in ParAdise have been almost completely restored and enemies now have their own status developments. A prime example of this change comes with the addition of a new big bad enemy that haunts Lorna during the early parts of her adventure.

Progression

Naturally, the player's people won't be stuck at level 1, either. Contrary to ExcommunicAtion, levelling up is not done through beating up Ganymede (over and over again), but driven by EXP instead. EXP itself is gathered by – you guessed it – killing things. But there's also completing quests and challenges, among many other ways to further progress your characters.

Equipment

The equipment system is already present in ExcommunicAtion, but without a way to functionally interact with it. For ParAdise, equipment will play a massive role. So it's only reasonable that you're provided with both the individual pieces and the infrastructure to see and modify who's wearing what to which effect.

Last but not least

The few story segments in ParAdise have also been completely restored. This paves the way for future updates to continue the story of Lorna and her – soon to be introduced – friends. I'm super excited to get into this once the initial segments have been fleshed out a bit more.

Speaking of Story

It's more of an outlook than anything else. But since we're approaching the end of the post anyway, I'd like to at least give you an idea of what's next. I've teased it a couple of times already. This time around, I want to be a lot more concrete.

That's right!

InvAsion is coming home! I won't get to deep into it here, but 0.1.2 will put a heavy focus on polishing dialogue interactions and creating a sustainable tile-mapping infrastructure. InvAsion is thus the perfect poster child to not only prototype and polish these features, but also the perfect opportunity to integrate it into ANARCHY proper.

To Conclude

If you're reading this, ANARCHY 0.1.1 is live. Even though it's a huge update, the game itself is still in the early stages of Early Access. I can't express how thankful I am both for your trust and continued interest, especially from those who've already invested hours into either ANARCHY and/or AUTONOMY.

It's nothing compared to the kindness you're giving me. But I want to leave you with a little something. Boot ANARCHY and grab the achievement for completing ExcommunicAtion, if you haven't already. Word on the street is, it's good to have it when 0.1.2 comes out.

Beyond that, feel free to grab a licence of InvAsion, too – if you don't mind. There'll be more announcements down the road, but chances are it won't be available the way it is right now forever.

https://store.steampowered.com/app/2015930/TRACHI__InvAsion

As always,thank you tons for reading this. I hope you'll enjoy both 0.1.1 and all the future updates to come! If there's anything I can do for you, you're always welcome to get in touch.

Until then, big hugs and kissies from a friend! 😘

much love
nory