ExcommunicAtion¶
Hey friendos!¶
We're cruising with increasing excitement towards August 28th.
Four years ago, TRACHI β AUTONOMY was released to the public for the very first time. In other words:
TRACHI's birthday is coming up! π₯³¶
If you've been reading the previous post, you're already aware of last year's event. If not, don't worry! Because I'm here to provide exactly that kind of context to you.
Remember 2022?
I certainly do! I also recall that TRACHI got another game to its name. A cute little interactive novel, widely known and feared as InvAsion. Primed and ready to bring AUTONOMY vibes from RPGMaker straight to Unity.¶
Rules of narrative
¶
InvAsion embraced AUTONOMY's biggest selling point and slammed all its figurative eggs into the story basket. For about three quarters of an hour, the characters and their words got to carry us through increasingly disturbing events.
Structurally
¶
I wanted to apply a similar scope to this year's 2808. To deliver a short and straight-forward experience presenting the current state of development. And of course β add a whole new page to the TRACHI saga.
New frontiers
¶
If you've been following the ANARCHY devlogs, you're probably aware that the game itself strives to marry RPG driven combat with dialogue-driven storytelling. After close to four months of development, I think it's high-time you got to experience the first fruits of that.
2023
¶
Next Monday, TRACHI β ANARCHY enters early accesson Steam. The initial release (0.1) not only features the majority of the game's eventual infrastructure, but alsoβ most importantly β the game's full introduction.
ExcommunicAtion
¶
Coming your way is a multi stage battle that condenses ANARCHY's current combat elements into a single encounter. A 10-20 minute dance between two characters you of all people should be more than familiar with. So it probably won't come as a huge surprise when I tell you that there's a bit of a story there.
I won't dwell on it
¶
But I want to tell you one thing: For a the last six months or so, I've worked on building a bridge. In AUTONOMY, I presented an early 20th century micro cosmos. In ANARCHY, the world might look different, but the people are still the same.
Hop, skip and a jump
¶
If you can, think of ANARCHY as an odyssey. A journey through foreign space, viewed through a memory called home. Most β if not all β events are reconfigured representations of in-world historical events. Supplemented by an entire arsenal of old-world scenes of course.
Speaking of..
¶
Similar to AUTONOMY, historical exposition in ANARCHY also heavily relies on flashbacks. You might recognize some of these scenes, because InvAsion itself will also eventually be completely integrated into ANARCHY.
In other words
¶
We'll be looking much closer at each of these people. We'll help them rediscover their memories, both through the present and the past. One way or another, the story of TRACHI goes on. And at the end of it, hopefully both we and the characters understand ourselves and each other a bit better.
To conclude¶
As always, I want to thank you very much for reading this. The "artist" in me hates to admit it. But I wouldn't be doing this, if it wasn't for you.
Two days from now¶
The clock strikes ANARCHY. Going forward, it's your story as much as it's mine. Because of that, and many many other reasons, I can only encourage you to share whatever impressions, concerns and wishes you have.
For the next 3 years, I'll be right here. Making the best version of TRACHI β together with you! π
Until then and beyond β with deep admiration from your most passionate fan β
much love
nory